If All The Conjured Animals Attack The Same Target, Roll All The Attacks At Once, Then All The Damage For Those That Hit.
Conjure animals 5e list you summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. The design intent for options like these is that the spellcaster chooses one of them, and then the dm decides what creatures. Try to operate them in batches, moving all the creatures in a simple way and rolling in groups.
Concentration, Up To 1 Hour.
When a character casts conjure animals, the summoned creature or creatures roll initiative and get their own turn, and all creatures summoned by that casting of the spell act on the same initiative—essentially giving the caster another turn in combat! • four fey creatures of challenge rating 1/2 or lower • eight fey creatures of challenge rating 1/4 or lower a summoned creature disappears when it drops to 0 hit points or when the spell ends. The summoned creatures are friendly to you and your companions.
Choose One Of The Following Options For What Appears:
The gm has the creatures' statistics. Two beasts of challenge rating 1 or lower. Personally, i feel that for the first conjuring spell, there should be more options at the highest power level.
You Summon Fey Spirits That Take The Form Of Beasts And Appear In Unoccupied Spaces That You Can See Within Range.
One beast of challenge rating 2 or lower two beasts of challenge rating 1 or lower four beasts of challenge rating 1/2 or lower eight beasts of challenge rating 1/4 or lower each beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends. 3rd level conjuration (ranger, druid) casting time: Two beasts of challenge rating 1 or lower.
Concentration, Up To 1 Hour.
Each beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends. Cr 2 has nine creatures to conjure, cr 1 has ten, cr 1/2 has nine and cr 1/4 blows the rest away with seventeen. When the locust attacks a creature they chew away at any nonmagical organic objects they are wearing or carnying.